Aug 25, 2010, 11:07 PM // 23:07 | #21 |
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Keep in mind that guild wars HAS NO WAY to measure "active members" since there is no monthly fee. Somebody who plays WoW once for 30 miniutes every month and pays a fee is "active." GW has no fee, so no reason to keep track of stats like that, and no real way to do so.
And "why is this game not as popular as wow" is a dumb question. That's like saying the Dark Knight was a terrible movie because it didn't make as much as Avatar. Guild Wars 1 is still the 4th most played MMO in the United States according to xFire statistics (behind WoW, LoTRO (I think, I don't actually remember what is in 2nd place), and DDO). It's still HIGHLY successful. Also, that 250,000 number is probably low (and also, is completely made up). Honestly, MMO players are weird. Why does every MMO player play "accountant" when it comes to player statistics. What does it matter? I've never seen somebody on a Modern Warfare 2 forum go "this game is in financial trouble because Halo sold more copies." Why obsess about the difference between 1 million players or 10 million players when the most you will ever have on your friends list is 50 and the most you can ever have in your party is 8. Last edited by HawkofStorms; Aug 25, 2010 at 11:10 PM // 23:10.. |
Aug 25, 2010, 11:59 PM // 23:59 | #22 |
Frost Gate Guardian
Join Date: Aug 2006
Location: The depths of Africa
Guild: [LotU]
Profession: N/Me
|
@hawkofstorms Some people are simply curious, like myself. Many other games i've played actually show you how many players are online at that second in time, and it would be cool for Guild Wars to do that, but at the same time pointless and i dont care that much.
And it is quite annoying when people choose a game to play based on the size of the player base. It makes some difference in my eyes but not all that important. Guild wars will remaine my favorite game simply because its not like any other mmo- it requires SKILL and an actual TEAM, inheriting every meaning of the word. Ive played WoW myself for a few months, got to lvl 51, and suddenly found myself asking "am i going to be doing this till level 80?" Honestly, as you progress through levels in that game, the only thing that changes are the numbers. Higher armor, higher damage, higher level, everything just seems to get proportionately higher. fighting lvl 80 creatures at lvl 80 will remain as fair a fight as fighting lvl 25 creatures at lvl 25- except the battle may last a little longer and the numbers flying across the screen get bigger and bigger (eye candy?) In guild wars its not the same damn setup wherever you possibly decide to go. You must alter how to play, what skills you use, etc., so that you are able to overcome whatever you encounter in each unique environment, hence the word skill i used earlier, which ironically is the only word not existant in the WoW dictionary. |
Aug 26, 2010, 12:15 AM // 00:15 | #23 | |
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id???]
|
Quote:
How many outposts are there on 9 rings afk weekends and hat days? Those peak times are probably the best chance of a peak population estimate.
__________________
|
|
Aug 26, 2010, 12:20 AM // 00:20 | #24 | |
Krytan Explorer
Join Date: Apr 2007
Location: UK
|
Quote:
The last thing I want is a player base of say 100, worldwide. Sorry. |
|
Aug 26, 2010, 01:36 AM // 01:36 | #25 |
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Yeah, except most MMOs are split into servers Angel.
So, if MMO #1 has 3 million players on 6 servers, how is it worse then MMO #2 that has 10 million players on 20? The actual total number of players doesn't actually mater, so long as it is above a needed critical mass on every server. |
Aug 26, 2010, 03:05 AM // 03:05 | #26 |
Academy Page
Join Date: Aug 2009
Location: My house
Profession: W/
|
You are at least one more.
Bought Prophecies today. Great game for a player on a budget. |
Aug 26, 2010, 09:38 AM // 09:38 | #27 | |
Pre-Searing Cadet
Join Date: Aug 2010
Guild: no
Profession: E/Me
|
Quote:
|
|
Aug 26, 2010, 12:31 PM // 12:31 | #28 |
Frost Gate Guardian
Join Date: Mar 2008
|
It would be very easy for ANET to publish figures for active users as we all of course log on.
|
Aug 26, 2010, 01:07 PM // 13:07 | #29 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
Both WoW and GW figures are those used to highlight income. ArenaNet says 6 million units as that is how they make their money; Blizzard says 10 million subscriptions because that is how they make theirs. From a corporate standpoint (the source of the numbers), neither of them is interested in how many people are actually playing the game.
You will know when the player base drops below the critical point when the notice comes out announcing the closing of the servers. I don't believe we have to worry about that for at least several years.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Aug 26, 2010, 03:49 PM // 15:49 | #30 | |||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
|
Quote:
Quote:
It's not an easy question to answer though - the short answer is "because more people like WoW". Quote:
From a business perspective, it affects decisions as to whether or not to add new content, close down/open up servers, increase/decrease bandwidth of connections, bring out new campaigns/expansions and/or new versions, etc., etc., etc. |
|||
Aug 28, 2010, 12:26 AM // 00:26 | #31 | |
Ascalonian Squire
Join Date: Mar 2009
|
Quote:
I asked the main question of "how many players are we" because it sucks to do all of the main missions alone, or only with one player. I mean, I know that solo-playing is kinda' promoted by the game itself ( the HEROES/HENCH existence..) but seriously, it's frustrating to do everything alone, just like a single-player game... In addition, I'm kind of person who likes to be surrounded by people, and when I notice that I'm playing all alone for more than 4 months, it just sucks (with all the respect..). For the record, I'm playing on the Euro servers so I think it explains the amount of activity. And for all of those who intend to suggest about moving to the American servers I'll tell you that - I have tried this before and experienced massive lags all of the time, even at this very moment.. Secondly, I think the real reason for the light "crash" of GW is the current GW2 development (which is obvious to all I believe). And this is why so many people who wish to return ask themselves the 'what if GW2 will come out...' question... (although it won't comeout in 2010). |
|
Aug 28, 2010, 04:18 PM // 16:18 | #32 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
|
Given the current state of the game - including the lower number of active players and the existence of Heroes - your best solution would be to try to find a friendly, active Guild to join. Don't be afraid to try a few Guilds until you find one you like, but be sure to be upfront about it when you join.
It sucks that you get bad pings to the America region servers, as this is where most of the activity seems to be these days. P.s - I'd invite you to join my Guild but: a. It's in the America region. b. It's not active. No one (except me, just now) has been on for 2weeks. Last edited by Quaker; Aug 28, 2010 at 04:23 PM // 16:23.. |
Aug 28, 2010, 04:24 PM // 16:24 | #33 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
I would think that when GW2 is released a lot of current GW players (myself included) will start splitting their time between the two games, unless they have accomplished everything in GW that they are interested in doing. Then of course they will just move over completely.
I have GW friends who might not purchase GW2 for various reasons (money, requirements, etc.), so I might continue with GW for social reasons.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
All times are GMT. The time now is 03:30 AM // 03:30.
|